![]() At the same time, the overarching theme (destruction from another plane) was so fantastical that it became somewhat cliche and difficult to relate to. They pared down the factions (you can see what Bethesda cut out of the game when you note the special 'faction' badges you get for helping out some of the towns) thus limiting the possibility of creating complex conflicts that would seem natural in a 'real' world. Finally, on top of that there was the main quest, which touched upon and linked up with all of the other themes. At the same time, there were the great house rivalries and the inter-guild rivalries. There was the clash between encroaching imperialism and local resistance and the struggle between the two religions that mirrored the politics. Rather, it was the thematic content of Vvardenfell and the art design that backed it up. Well, for me, the reason Morrowind hooked me better also had to do with gameworld, but not the graphical side. Here's a copy and pasting of that answer: ![]() ![]() ![]() I literally just typed out an answer to your question on another forum about an hour ago. ![]()
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